![]() ![]() Now, while the basics are very easy to get into, more complicated effects that simulate particles passing behind or being deflected by objects require the use of blockers, deflectors, and/or forces to create. (You can also import footage and stills from a variety of sources, as well as motion tracking data from After Effects and Combustion but I’ll speak more on that in the “depth of options” section.) From here, it can be combined in any way you like. After that, export out your movie to your favorite compositing program whether After Effects, Shake, or Combustion. Add as many keyframes as you would like, with linear or curved lines, to get the exact motion you need. After that, move the frame slider where you would like and slide the bulls-eye to the next location you want the particle generator to move to by that point. Once you’ve selected the particle emitter you would like, you simply click the main stage and you can place the starting bulls-eye where you would like. Microfilmmaker Magazine - Reviews - Software Review: particleIllusion 3.0.2, Pg.
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